Graphic Artist with hands-on experience utilizing multiple types of 3D software to create high-quality 2D and 3D Models for clients. Excel in modeling, texturing and UVing characters, environments and props resulting in game ready assets. Proficient in understanding the basic principles and foundations of animation and working independently or collaborating with other artists and programmers to complete projects.
• Project lead; manage five individuals, assigning tasks and managing project time to meet deadlines and guidelines. Meet with Boeing liaison to discuss project progress and issues.
• Develop 3-D Models for multiple clients while consistently adhering to each individual’s concerns and requests.
• Research assets to be created in 3D for accuracy and detail and model each asset to the low-poly requirements which sometimes requires baking the high-poly details to fit into the required polycount.
• Create hand painted photo realistic textures and 3D learning materials that give engineers the inner workings of an object that enable each one to take it apart and put it back together.
• Interface with subject matter experts to ensure accuracy and level of detail required and with programmers to ensure that the assets work properly for the finished product.
Create 3D Assets for an upcoming title.