Tim Staudenmaier
Tim Staudenmaier
3D Artist With A Beard
Jacksonville, United States

Summary

Graphic Artist with hands-on experience utilizing multiple types of 3D software to create high-quality 2D and 3D Models for clients. Excel in modeling, texturing and UVing characters, environments and props resulting in game ready assets. Proficient in understanding the basic principles and foundations of animation and working independently or collaborating with other artists and programmers to complete projects.

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Skills

Hard Surface ModelingHigh-poly ModelingLow-poly ModelingTexturing

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Experience

  • Graphic Artist at SSE / Boeing
    St. Louis, United States of America
    February 2017 - Present

    • Project lead; manage five individuals, assigning tasks and managing project time to meet deadlines and guidelines. Meet with Boeing liaison to discuss project progress and issues.

    • Develop 3-D Models for multiple clients while consistently adhering to each individual’s concerns and requests.

    • Research assets to be created in 3D for accuracy and detail and model each asset to the low-poly requirements which sometimes requires baking the high-poly details to fit into the required polycount.

    • Create hand painted photo realistic textures and 3D learning materials that give engineers the inner workings of an object that enable each one to take it apart and put it back together.

    • Interface with subject matter experts to ensure accuracy and level of detail required and with programmers to ensure that the assets work properly for the finished product.

  • 3D Artist at Sinful Monarchy
    United States of America
    May 2018 - September 2019

    Create 3D Assets for an upcoming title.